Phaedra (1974)
1) Phaedra (16:45)
2) Mysterious Semblance At The Strand of Nightmares (10:35)
3) Movements of a Visionary (7:55)
4) Sequent ‘C’ (2:17)
Along with both sides of the follow-up album, 'Rubycon', Phaedra's title track is Tangerine Dream at their standout best – before the insistent melodies and, later, beats became their stock-in trade. The salient features of their best works are the incredibly evocative washes of amorphous sound, the odd semi-melody played on the melllotron by lead member Edgar Froese, and the hypnotic pulse of Chris Franke's mutating `Berlin School' synthesizer lines. My own listening tastes where such music is involved are for literally drifting off in bed: I shut my eyes and picture a visual accompaniment in my head.
While the remaining three tracks on the album merely serve as an adjunct in the context there is a definite consistency of tone to this short album. Overridingly it is cold and sparse (whereas Rubycon is largely lush and warm). Turning to the individual tracks themselves, there seems to be much praise for `Mysterious Semblance At The Strand of Nightmares' in other reviews I have read, but for me it does not live up to the promise of its intriguing title and is the weak point of the album. It seems to be principally a Froese work, and consists essentially of a single mellotron line accompanied by slow whooshing noises; which is all well and good, but doesn’t go anywhere! Essentially, it’s not strong or varied enough to be successfully sustained over ten minutes.
`Movements of a Visionary' is more satisfying, with the reappearance of the pulsing synthesizers. Many of these are highly evocative of the quasi-elastic motion of water surfaces. My favoured vision for this track is therefore that of a floating clump of seaweed seen from below as it bobs in sun-flecked water. (Such flotsam can become a temporary haven for fish in open water.) In counterpoint, Froese's work on the mellotron suggests fiery lights, perceived dimly, emanating as from some mystic forge.
‘Sequent ‘C’’ is again a very simple track, consisting of few interweaving flute lines, which have been processed in a way that could best be described as ‘ethereal’. Unfortunately it is also exceptionally short for a TD track of this period; it seems to have so much more going for it than prolonged and unremarkable ‘Mysterious Semblance’. The image it invariably brings to my mind is that of a decimated woodland landscape, blurred and instinct, as if shrouded in an almost tangible fog. The unvarying colour is turquoise faded to grey, with all hues drained out of it: mournful, lost. Like the rest of the album, there is a powerful sense of fantasy here. For those who have seen Lucio Fulci's ‘From Beyond’, I also like to imagine that this would make the perfect accompaniment to its denouement scene of fossilised corpses half fused into another desolate and mist-shrouded landscape (though the rocky soundtrack also works in its own special way).

And so to the title track: it seems to matter not that Phaedra is a character of Greek legend (locating her in much warmer climes than the eponymous track or any other on the album bring to mind). The ‘Ph’ of the title recalls ‘phantom’ and ‘phantasmagoria’, and Phaedra sounds like ‘hydra’, the microscopic tentacular, water-dwelling creature . . .
. . . named after the many-headed water serpent, also of Greek legend.
The track is a rich source of evocation and like all best ambient tracks in my opinion takes us on a ‘journey’, best experienced while in a semi-dozing state. Fading in, the opening segment genuinely brings to my mind the process of condensation, as a mist of water on a pane becomes voluptuous globules. Very swiftly the scene shifts to that of a great lake in a crystalline mountain cavern. The pearly liquid is undulating with its own weird motion . . .
(my photo, 'Glass Water')
. . . and the whole scene is illumined by the clear white light put forth by the cavern walls themselves. (As a side note, I love the sense of unreality one gets in computer games, or say the kids show ‘Knightmare’, when underground scenes are illuminated without there being any light source present.)
Three and a half minutes in, a sinewy half melody of combined mellotron and synthesizer swoops veeringly into the piece, like a seam in rock or a twisting line of luminescence. Thereafter we return to the water’s surface, where the atmosphere grows steadily more aggravated and claustrophobic. When at last the frantic synthesizers expire, the piece hovers for a while in an icy void. A few icicle-like stabs are heard, before presently a new scene resolves. This is much like that which I described for ‘Sequent C’: alpine, but desolate – a cold and lonely world beset, this time, by strange, semi-earthly calls. Finally, another swooping, semi tuneful, yet more magisterial line is introduced to conclude the piece.